![]() The light novel is titled Yume Nikki: Anata no Yume ni Watashi wa Inai ( ゆめにっき -あなたの夢に私はいない-, 'Dream Diary: Inside of Your Dream, I Am Not There'), and was written by Akira. The game was adapted into both a manga and a light novel. Various merchandise based on the game has been released under the 'Project Yume Nikki' brand. Kotaku's John Jackson praised the game for its ethereal dream-like setting and its non-linear gameplay mechanic, stating, 'Out of every game about dreams, this is the one that probably comes closest to actually resembling one.' He goes on to argue the game's limitations and vast, undefinable architecture forces the player to question their surroundings and the significance of the smallest actions and events that confront them. Whilst she warned that it won't be to everyone's tastes due to 'dark or graphic imagery' and found the ending to be disappointing, she concluded that Yume Nikki was worth experiencing. Lada noted the geometry of the dream areas, which allows for loops and exitless rooms, and found that it could be 'winding and confusing'. She praised the unique premise, distinct art style and abstract gameplay which evokes a 'dream world experience'. Independent game designer Derek Yu enjoyed the game, comparing its visual theme to EarthBound and stating 'The lack of dialogue or any action fills me with this strange sense of dread.' Gamertell's Jenni Lada scored the game 85 out of 100. ![]()
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